From the very beginning of music there has always been the Method of Tuning. MGA/RoomTune is not only an R&D effort, but a company that puts practical application into action. There's far more to recording and playing back music than simply having recording and playback components. We are all about what happens when the components are placed in an environment.
Tuning is the universal application of musical correctness. Every link of the audio chain from the musical instrument to the end playback system, room and listener is, according to physics, variable. We can shape the sound we hear and feel, starting at the Earth's fundamental 3hz and through the music range expanding beyond 40kHz.
The art of playing music and playing back music are tied together by the science of variable tuning. MGA/RoomTune is dedicated to developing the tools of tuning as well as bringing together the original performed notes with the delivery of those notes.
Tuning, the proven technology of music.
If you click on the picture to your left you will be linked to a TuneLand thread that shows a multitude of tuned systems, halls and studios from all over the world. Notice with all of the rooms containing speakers, the speakers are part of the room and the room is part of the speakers. There is no separation between the speaker and the room acoustically and mechanically. Placing loudspeakers in a room creates a listening environment unique from any other listening setting on the planet.
The second part of this thought is the fact all musical recordings are produced as unique units. None of them have the same "recorded code" in common with any another recording. This is no new concept, but it often gets lost in the High End Audiophile discrete component emphasis. As studios have always used EQing making the recordings, the move to discrete component designs puts more demand on the speaker/room interface. The more discrete a system is the more the room becomes the system's equalizer. With most audiophile setups, room acoustics is the last step for tonal balance as well as real size soundstaging.
RoomTune was the first acoustical company to incorporate barricade control technology along with pressure zone control (PZC) in both the professional and audiophile markets. This method of acoustical tuning allows the room to not only become balanced, producing all the details of the recording, but also turns the listening environment into a natural equalizer. As different recordings are played or different components or speakers are introduced to the room, RoomTune acoustical treatments can be slightly adjusted to bring the most out of the performance.
The need for RoomTune
The Audio Trilogy
There are 3 main moving parts to your audio system. Each of these work together and depend on each other to produce audio. There is no sound without Acoustics, Mechanics and of course Electricity. Audio is a good example of nature's fundamental forces in action. You don't have to be a physicist or engineer, however, to get great sound. The fact is, it's best to not over think a playback system. The audio trilogy combined with a few tuning basics will take your listening to places you'll never be able to achieve through plug & play.
On the TuneLand Forum you can read about the "audio code", "recorded code" and "audio chain". What do these along with the audio trilogy have in common? Motion. In the audio realm this is called oscillation or vibration and it's found everywhere. Music in play is also vibration. We bust the audio myths about both absolute inertness of materials and absolute isolation. They don't actually exist in audio. You can now switch your thinking to "inertia" and "transfer". Music, and music reproduction, are energy in various forms of motion. So start thinking about motion for your most succussful listening experiences.
The key to great sound is accepting the audio trilogy and every part of the audio chain as stimulated energy. Energy can be put into balance (tuned) by mechanical interactive adjusting. In other words "variable tuning," just like musical instruments. In audio, everything affects everything else. Everything is Tunable!
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